Simulazione dell’oceano basata sul RayTracing

Scritto da admin on . Postato in ocean simulator

ocensimulator

Simulazione dell’oceano basata sul RayTracing

Prima beta della simulazione in tempo reale dell’oceano aperto basato sull’algoritmo di RayTracing in post processing. Il render è eseguito con OpenGL e GLSL shaders technology.

Black Raven
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