Ocean’s simulator

Written by admin on . Posted in General

First beta of deep ocean realtime simulation. Rendering performed with OpenGL and GLSL shaders technology.
Engine features:
  • Waves physics based on Gerstner’s equations
  • Dynamic foam’s particles simulation
  • Fresnel reflection/refraction
  • Underwater caustics simulation
  • Parallax occlusion mapping
  • Atmosphere light scattering
  • Focal depth of field
Black Raven
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